Anatomy of Phantoms

The following information is the result of several years of investigation into what Abyss Investigators now know as “Phantoms”. These mysterious machines (or beings) have many unusual characteristics and one should take serious precautions with any experimentation in this field of research.

It is believed that Phantoms are not strictly limited to physical (hardware) form. In fact most Phantoms are suspected to prefer transmission via purely digital forms of travel (which is why we also happen to create software simulations).

Some Phantoms are however believed to manifest in physical form, often being able to possess host objects for example. 

This is why we have taken steps towards a new phase in the Abyss. We’ve been given the task of building phantoms by kitbashing “real world” objects into parts and complete models. 

To achieve this goal, we’ve devised a method of recycling old / unused items instead of disposing of them in Earth’s landfills. There isn’t a known formula for a perfected build, this is all still very experimental. Whether you’re an investigator, engineer, artist or trader dealing in parts, ther’’s room for everyone to grow in this space. We hope our community marketplace will become a hub for all types of people to get involved and there is no barrier to entry. You can probably find some old items lying around at home to get started with today!

To help us on this journey, the Source has also provided a breakdown of some Abyss terminology; we encourage the community to refer to these terms when mentioning specific anatomical parts of a Phantom.

Crown (Head)

The “crown” is a unit typically with some form of optics or auditory sensory input. Phantoms may use these components to observe the world around them and process information.

Skeleton (Body)

These are the bones of a phantom, usually a rig composed of mounts and fixings that other components (crown, limbs, etc) attach too. “Skeletons” can often be reconfigured and tend to be unique in form and complexity for each Phantom.

Circuit (Nervous System)

Like the veins of a human being, the wiring of a Phantom allows signals to pass between component parts to connect them as a whole. 

Generally speaking, the more complete and organised the circuit is, the more advanced the phantom is to be considered. It’s worth noting that phantoms individual parts do NOT need a circuit to operate, however it does significantly amplify a Phantoms physical, mental and energy capabilities.

Upper Limbs (Arms)

The “upper limbs” are general appendages that could be considered as the hands and arms of a Phantom, typically attach to the sides of a skeleton.

Lower Limbs (Legs)

The “lower limbs” are the lower half of a Phantom that might be used for navigation or general movement.


Be aware that all forms of interaction should be considered as part of a ritual between you and the Phantom. 

This means the process of powering, making, decorating, trading or simply being nearby to parts may lead to unexplained phenomena (sometimes undesirable). For example, pressing the wrong button, dropping an item or not decorating an object with the correct symbols may not be taken lightly by a Phantom. 

It’s wise to be very careful, start small and build up your knowledge of Abyss lore as you go.

Also for the safety of our members, if you happen to trade in kitbashed parts, please be transparent about any activity related to the item. For example, has the item moved on it’s own, do you have bad dreams, does it make sounds or heat up? Any info like this will help new owners safely manage their new possessions. 

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IMABYSS #05 – "Bring on the Weather" Phantom Session [